Your data stays on your machine
Valorant Scout was built local-first on purpose. The desktop app reads the data your own VALORANT client already exposes on your PC and shows it to you — there's no account, no login, and no third-party server sitting in the middle of your match data.
What it reads, and where it goes
When you're in a match, Scout reads the same local client API VALORANT already runs on your machine — ranks, party grouping, skins and so on. That data is rendered straight to your dashboard. It is not uploaded, scraped from anyone else, or stored on a server we control.
- No account and no login — nothing to sign up for, nothing to leak.
- Match data is read locally and shown to you; it isn't sent to a third-party server.
- No scraping of other people — Scout only reads what your own client already receives.
- The project is open source, so you can verify all of the above in the code yourself.
How mirroring to your phone works
Mirroring the dashboard to your phone sends the dashboard state over a secure channel so your phone can display and control it. It exists to move your own dashboard between your own devices — not to broadcast your data anywhere public.
Analytics on valorantscout.com
The marketing site (the pages you're reading now) is hosted on Vercel and uses Vercel's privacy-friendly Web Analytics and Speed Insights to count page views and measure load performance. These are aggregate and don't build an advertising profile of you. The website is separate from the desktop app — visiting the site collects none of your VALORANT match data.
In one line
Valorant Scout doesn't want your data. The app keeps your match data local, the site uses only lightweight aggregate analytics, and nothing is ever sold. Questions or a bug to report? The project lives on GitHub.